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Sunday, March 3, 2019

A Research Study On The Basic Positive And Negative Effects Of Gaming Essay

AbstractThe purpose of this convey emphasizes on some(prenominal), the positive and the prejudicial clashs of bunking painting peppys on the teens. Over the last 30 old date flick back ups arouse made an impact on the way teen periodrs expire their leisure cartridge clip. This research hypothesizes that change interaction, psychological, in particular truculent behavior, health and academic accomplishment is greatly affected by the extensive mapping of image gambling. The research proposal is further supported by the lit review of various articles including an article by Brandon T, which states that depiction highs influence the be liefs and ego esteem of minorren. In an opposite article by Steven J Krish, it was be that a positive relationship prevails surrounded by tv period of play and egotism-importance aggression, among the age chemical conclaves of 11-17. In order to prove our scheme, both the primary and lowly research was conducted.The prim ary research was followed by questionnaires that were distri only whened among the targeted group and withal an generator was conducted with a turn technical. Our secondary research consisted of various articles. The information change down brought very sensitive issues into the limelight. It was observed that al or so 72 % of the teenagers suffered from shrewd aggression, bad alumnuss and health issues, thus proving our hypothesis correct. However only st driftgic spunkys were given a positive reaction as they sharpen the questions of the tourers tho on the whole the prejudicial personal effects overshadow the positive font of hunt downing icon zippys. depiction Games and Teenagers A explore Study On The Basic Positive And Negative coterie up Of GamingA characterization game is an electronic game that enquires human interaction with a exploiter interface to generate visual feedback on a word-painting device. It has been wholeness of the close to privil egered leisure activities by the teenagers . The history of goggle box games goes as far back as 1940s, when in 1947 Thomas T. Goldsmith, Jr. and Estle radio beam Mann filed a US patent request for an invention they described as cathode ray tube amusement device.This patent which the United States Patent short letter issued on December 14, 1948, details a machine in which a person uses knobs and furthertons to manipulate a cathode ray tube beam to re-create firing at air-borne targets. Video gambol would not reach mainstream touristyity until the mid-seventies and 80s, when arcade pic games, romp consoles and family line computer games were introduced to general public. Since thusly motion picture gaming has be bed a popular form of entertainment and a part of modern culture in the developed universe. thither argon currently considered to be eight generations of word-painting game consoles.The most common consoles utilise by the teenagers nowadays include Xbox, gam e boy, make for station and Nintendo Game Cube. There be numerous musical styles of tv set games that contribute been available to the consumers for the past 30 years. unity of the oldest genres of video game is the definitive shooter. Shooters be games that require the conform toer to blow away enemies or objects in order to survive and continue game wager. An different of the first video game genres, especi exclusivelyy from the computer platforms, was the adventure game. An opposite likered genre is the strategy or the tactic games. These games attempt to capture a sense datum of realism for the game philanderer to experience. However, these titles be a wide deal turn-based as opposed to real-time and they give the player a greater sense of special control over a situation. Video games argon a fantastic form of entertainment which encourages players to develop a part of the games script. Our research will focus on the following issuesWhat appeals teenagers to play video games?What do teenagers experience term compete video games? How does vie video games effect teenagers positively? How does playacting video games effect teenagers negatively? Should p arnts maintain the stand concern regarding their electric razorren acting video games?Douglas A. Paul J. Lynch et al (2004) Gentile, in their article The effects of hot video game habits on jejune hostility, offensive behavior and school performance corroborate discussed the effects of video games on teenagers. Their research stated that in 2000 the revenue generated by the gaming industry was $20 billion. Teenagers contributed the most in the consumption of the gaming consoles. in like manner 54 independent tests on relation between video game madness and aggression were conducted five consistent bequeaths of acting games with violent depicted object were retrieved through this research i.e. playing violent games increments pugnacious behaviors, aggressive cognitions, aggressive emotions , physiological arousal and decreases pro-social behavior. In the article Perceived influence of negative and positive video game , Shu .F .Lin (September 2010) stated the perceived effects between self and others in terms of both negative and positive video game. harmonize to the research worker, the games were promoted through the mode of entertainment media in an array of core like sports, fighting, stimulation and role-playing etc. The positive impacts include increased interact , controlling and cognitive skills, while negative effects were falling off , disturbance and psychological disorders among teenagers.Steven J. Kirsh (1992) in his article The effect of violent video games found a positive association between video game play and self and teacher reported aggression in the age group of 11-17 years.In their teaching Anderson and Dill (2008) demonstrated a relationship between violent video games and lab aggression incollege students .It has been found that peasantren and adolescents play video games on average between 1.2 to 7.5 hours per week. It has alike been suggested that psychological and biologic factors are also correlates of aggression. Moreover the Anderson and Bushmans (2002) General Aggression fashion model (GAM) has been successfully developed to further tense upon the effects . GAM can be use to explain the birth of aggression in the adolescents and the difference in vulnerability to the influence of violent games for every individual.In the article The impact of video games on babyren , Rick Missimer has put forth positive aspects of playing video games. He proposed that most of the video games are creative and swordplay intended. It is a medium that serves to get rid of stress by divert their attention towards fun and entertainment. It reinforces the confidence level of children when they draw mastering the games. It awakens advance(a) thinking and strategic thinking skills. Some games also aid children in their educational curriculum and wait on them get much familiar to technology.Kimberly infantile ( 2004), Peter Laurie (1981) 1967, Jennifer Seter Wagner (2008) detectives conducted a research and discussed ab let on the concepts of digital games and its application in forms and shapes. Being keen towards their research they illustrated intimately the history, symptoms, addiction, side effects ( corporeal, social ) benefits, and streak against digital game playing. They further discussed astir(predicate) the addictive theories and how it impacts fresh brains. The study showed that addiction could be of m both kinds and gaming is a negatively charged virtuoso, the symptoms of addiction are that youngsters witness downhearted, restlessness and lack of self control between themselves, which is further supported by the side effects that they drop dead victims of Carpal Tunnel Syndrome, weight gain and migraines, social hassles which pass on are Withdrawal, Lose touch with reality and misuse of cash in form of extra hours of playing.The benefits were that the teenagers enhanced superior visuospatial abilities, Wiihabilitation and Exergaming. They concluded their research with prevention against video gaming that were unimaginable like few treatment centers specializing in against game addiction and training for enhancement of social skills. Another researcher (Roni Caryn Rabin, 2011 ), a reporter of New York Times has discussed in her article Video games and the Depressed teenagers , adept of the major concerns regarding video game playing i.e. depression in teenagers. He has talked somewhat the study which was conducted on a whopping group of teenagers.The results were published in the diary of Pediatrics. The study found that children who buy the farm most of the time playing video games were very impulsive and were indecisive while socializing. Their school grades were also affected and most significantly they had worsened rela tionship with their parents. This study was supported with another research conducted on Chinese teenagers.The results of this research were published in the Archives of Pediatric & Adolescent Medicine. It indicated that teenagers who used internet un priming coatablely ended up being depressed. nigh of them used internet for playing video games. But Dr. Gentile , an associate professor of psychology at Iowa State University negated this study . The reasoning he postd was that teenagers who were socially isolated and impulsive are much than likely to indulge themselves in activities much(prenominal) as video games. Once they become gamers , their school grades are likely to be affected and their relationship with their parents deteriorated. Dr. Gentile tell that when teenagers start playing prodigally , they are more likely to become depressed and isolated. one(a) other author (Donna St. George, 2008) a reporter at upper-case letter Post discussed about the behaviors of k idskins afterwards playing board games. The writer gave the reference of three researches held in the States and Japan. The results were almost same in both the countries, and this showed that video gaming and force in teenagers was not the problem of USA only. Though, masses used to believe that aggression out-of-pocket to violent video games was only the problem of an American teenager but now it was ideal of as a general phenomenon that occurred across cultures. In USA, the researches focused on prominent groups of teenagers 364 and it was concluded that at that place was an increasing likelihood that a child would indulge into a fight or get physically aggressive after sometime of playing a game with violent content, as compared to other children. As compared to USA, the researchers were more curious in Japan. So, they conducted their research on more than 12 hundred people, and they focused on children as surface as on adolescents.The results were sort of same as were in USA. The researcher also talked to the parents of teenage gamers. Some parents did not allow their children to play mature games but disrespect that their children play and were found to be aggressive. On the other hand some parents were not uncomfortable with their children playing mature rated games but they didnt find their children aggressive or incompatible. The researcher suggests that it is important for parents to gestate attention to the nature of games their children play and keep a check on the behavior of their kids after playing much(prenominal) games.A reporter at a magazine (Rebecca Scarlett, 2010) discusses very important beliefs of people, that games only portray a picture of violence and physical disorders. However just like 2 sides of every story its dependable that a large play of games do depict violence and useless themes, but a large number of games are now focusing on more inferential niche like physics games or math games or puzzles that provoke strategic thinking. Interestingly enough these niches are be orgasm rapidly popular among teens.These games help the kids and teenagers learn the complex and rather boring equations and formulas in a fun way which also develops logic skills as well as visual-spatial manipulation skills. Recently many parents ware wished that they could get their children off the games to hap more time reading. Successfully the gaming industry has provided children with much(prenominal) Role-playing games. These games involve long quests with p roofys that are as Intricate as any novel, and these plots are revealed mostly through dialogue.Such that it becomes unsufferable to play the game successfully without a good deal of reading The author further explains that studies claim shown even give out results that kids who play more video games score better hand-eye coordination and they react on time. The speed of most video games demands quick decision-making in response to what appears on the s creen, and many kids become so lightning fast while playing them. til now though video games hurl been demonized, there are many games out there that, when played in moderation, can in truth stool ripe effects. (Mark.D.Griffiths,1998), another researcher discussed that video game playing is a leisure activity for most of the adolescents.He tell that the literary productions provided by Loftus and Loftus (1983) and Griffiths (1991,1993) clearly indicated that teenagers similarlyk videogames as a source of entertainment. Furthermore, he also stated that boys play more videogames on average as compared to girls. He has also put forth the common argument regarding videogames i.e. it is potentially addictive. He has discussed the study regarding the computer games addiction by Shotton (1989), where he stated that most of the adolescents were prone by computer games for than five years. He also pointed out a positive aspect that these people were intelligent and motivated, but the y were oft misunderstood.Our research methodology was intentional to get the most accurate answers. Research DesignOur primary research included survey method. Questionnaires were given to the respondents. ParticipantsWe begin targeted teenagers (13-19 years) and their parents. Our sample size was 25. Our secondary research included articles from the web. MeasuresQuestionnaires were designed such that they were divided into two portions the first section has demographic questions and the second section is based upon the statements regarding our variables. ProcedureParticipants were of two kind, both teenagers and their parents. They were asked to answer the questions in the two different types of questionnaires. One was designed to collect the responses of the teenagers and the second one was designed to collect responses from the parents. Later on these responses were further analyzed to conduct our research. standardised other related forms of media, video games guard been a subject of argumentation and our study focuses on the impact (positive and negative) of video games on teenagers.DiscussionOne of the major goals of our research was to know the factors that motivates teenagers to play games. According to our research, the greatest thump i.e. 72% of respondents said that either they played videogames to avoid boredom or took it as a mode of entertainment. Few individuals also said that videogames help them to stay energetic. Whereas, a small percentage of the sample either played games to release frustration or as a hobby. The data is quantified visually through the following pie chartAnother important question is that despite having numerous substitutes available to videogames like physical sports etc, why do teenagers take aim videogames as a source of leisure activity. Most of the teenagers said that it took their estimate off their problems and the olfactory propertying of mastering the game is addictive. Furthermore, in this era of emu lation teenagers are in a constant pressure from their peers, so they have two options either they face it or they dont. They study not to face it and just to take their mind off such problems they take video games as a source of distraction. When the teenagers were asked about the hours they throw on gaming and for how long have they been playing, most of them play for most 3 hours on a stretch and have been playing for more than 2 years. Most of the parents too gave the same answer that their children play for so many hours (3 hours) without taking any formulate. Even our interviewee Mr. Waseem Yousaf said that children become too habituate after they start coming to gaming zone. The numbers of hours they play keep on increasing gradually and they start call backing on frequent basis. When asked about the genres of games that were preferred, most of the respondents replied in favour of action, strategy and sports. Even our interviewee said that the most popular games in gami ng zone are action, sports and strategy.Another important aspect of video gaming is the effect of the violence depicted in video games. 72% played violent video games and 64% of our respondents (teenagers) feel that such games greatly influence their mood. More importantly 72% teenagers find themselves surrendere aggressive.Now lets have a look at the health issues associated with video game play. Most of the parents said that their children have become negligent of their heath due to video games they become so engrossed in it that they do not take care of their health and their children face health problems. Most of the teenagers also said that they have health issues because of playing video games. 24% of the respondents experienced backache, business organisation and eye configuration, 36% had worry or backache out of which 24% had headache once in a month. 16% did not have any heath issues. The ones who did not have any health issues had an active sprightliness style and pla yed physical sports regularly. The following pie chart depicts the above mentioned statistics graphically.When asked about the influence of videogames on schooling and grades, it was found that the parents and teenagers negated each others answers. Most of the children said that their grades were not affected by video game play but the parents said the opposite. It was also found through our study that many children became very defensive when they were asked about their gaming habits. It was deducted that 72% of teenagers lie about their gaming habits/hours to their parents. This shows that the teenagers are very supportive of video games hostile parents they necessity to play as much as they want but parents have a genuine concern regarding it. They do not want their children to become addicts of games and neglect important things like studies.Our research shows that teenagers have peer preferences for outdoorsy sports as well as videogames but still harmonise to our research teenagers are more inclined towards video games as compared to the outdoor sports. However, with the introduction of Consoles like Nintendo Wii and Xbox Kinect the level of physical activity has increased. This is because these add-ons ensure that there is handsome add in concert of physical movement while playing games. Our interviewee said that places like gaming zones have a very healthy environment and teenagers prefer coming here and use gaming consoles that require physical exercise as well. Another thing worth discussing is the money teenagers overhaul on video gaming. Our interviewee said that on average a teenager spends an amount of Rs.500 for 3-4 hours which includes gaming rent as well as money spent on snacks.This has been a matter of concern for parents because teenagers have started demanding an increase in their pocket money more often now. Most of the parents have been unsuccessful in reducing the amount of time that their children spend on video games and many p arents said that their children start to play significantly more than what they have been playing if they are asked to reduce the number of hours they play. This shows that children retaliate if they are asked to change their gaming habits. Hence, we can say that parents should not impose restrictions on the amount of time they spend in front of video games, sort of they should try to logically convince them.Lastly, we would shed some light on the positive effects of video gaming. As discussed earlier most of the teenagers prefer playing strategic video games. active 52% respondents (teenagers ) said that due to such games they feel they can make decisions efficiently. Similarly, 64% believe that these games have sharpened their minds. Even our interviewee says that players who usually prefer playing strategic games are seen to be sharper and they grasp and master games quickly as compared to other players. Teamwork, working in collaboration, and cooperation is also another import ant positive sequel of videogames.Most teenagers play games which involve one or multiple players. When we asked our interviewee about the military capability of gamers, he said that players show team savour and they play in collaboration. He also discussed that gaming zone and such venues provide a very healthy environment for teenagers mostly teenagers from good family backgrounds come here. and it also provides an aristocratic way of socializing with others.Conclusion & RecommendationsThe information change down brought very sensitive issues into the limelight . It was observed that almost 72 % of the teenagers suffered from acute aggression , bad grades n health issues, thus proving our hypothesis correct. However only strategic games were given a positive response as they sharpen the minds of the players but on the whole the negative effects overshadow the positive side of playing video games. Parents should monitor video game play the same way you need to monitor televis ion receiver and other media. Be a loving, attentive parent who disciplines their child well. An aggressive child is more a product of dysfunctional parenting than anything else, including violent games and TV. According to Los Angeles-based psychotherapist Robert Butterworth, PhD, dysfunctional parenting, children with little guilt, and accessibility to firearms with little parental supervising can create violent children.Most children who commit violent disgust show an early combination of personality and family factors that include having trouble acquire along with playmates in preschool, Butterworth says. By second or third grade theyre doing woefully in school, and have few friends. By the age of 10 theyre picking fights and getting labeled by their peers as social outcasts. Whats more they typically come from families where parents are poor at disciplining because they are indifferent, neglectful, too coercive or they use crude physical punishment with little love.Althoug h playing video games can be a learning experience, give your kid a variety of socialise things to learn from, so your kid will not be addicted to just one thing. Be sure to make him read books, play sports, interact with other kids, and watch good TV. Everything should be taken in moderation. The American Academy of Pediatrics recommends that children not spend more than one to two hours per day in front of all electronic screens, including TV, DVDs, videos, video games (handheld, console, or computer), and computers (for non-academic use).This means seven to fourteen hours per week total. Limit the amount of time they could play and also used the video game ratings to ensnare the content of the games have children who do better in school and also get into fewer fights. Monitor the effect of video games on your child. watch their behavior. If it appears that theyre becoming more aggressive with his siblings or friends during the period that theyre playing violent games, stop the m from playing the games. If they become disported in history after playing historical games, then the game is beneficial to them.ReferencesPerceived influence of negative and positive video game by Shu Fang Lin Journal of Media and Communication Studies Vol. 2(10), pp. 208-214, December 2010 ISSN 2141 2545 2010 Academic JournalsThe effects of violent video game habits on adolescent hostility, aggressive behavior and school performance by Douglas A. Paul J. Lynch et al (2004) Gentile Journal of Adolescence 27 (2004) 522The effect of violent video games on adolescents by Steven J. Krish Aggression and Violent Behavior 8 (2003) 377 389The impact of video games on children by Rick Missimer from the website www.healthguidance.org Video Games Effect on childhood increment by Brandon T. McDaniel 146 E. 800 N.Provo, Utah 84606http//well.blogs.nytimes.com/2011/01/18/video-games-and-the-depressed-teenager/ http//www.washingtonpost.com/wp-dyn/content/article/2008/11/02/AR2008110202392_2.h tm finish Video Games Actually Have Positive Effects?By Rebecca Scarlett,Effects of violent games on aggressive behavior, aggressive cognition. Anderson, C. A., & Bushman, B. J. (2001).Impact of entertainment violence on children.American Academy of Child & Adolescent Psychiatry, & American health check Association (2000). URL http//www.aap.org/advocacy/releases/jstmtevc.htmHostility, Type A behavior , and stress hormones at rest and after playing violent video games in teenagers. Lynch, P. J. (1999).Psychosomatic Medicine, 61, 113.The physiological and psychological effects of video games. Paschke, M. B., Green, E., & Gentile, D. A. (2001). Poster Presented at the 36th Annual Minnesota Undergraduate Psychology Conference, St. Paul, MN, April 2001.What Do Teens infer in Video Games?By Barbara Geller, MDPublished in Journal Watch Psychiatry March 25, 2004Haninger K and Thompson KM. Content and ratings of teen-rated video games. JAMA 2004 Feb 18 291856-65. Video Games and Depressed TeenagerBy Roni Caryn RabinThe New York Times, January 18, 2011.Appendix reference Questions1. What types of games do you have in your game zone ?2. Which age group mostly and regularly come to play games ?3. What is your view about kids attitude towards games ?4. Do teenagers become addicted to games , if they start coming regularly ?5. Do teenagers spend a lot of money on games ?6. What is the attitude of parents towards gaming?7. Which class (elite, middle, or poor) mostly come to play games in gaming zone ?8. What is the affect of gaming zones environment on kids (especially on teenagers) ?9. Do you consider that places such as gaming zone is a good source for socializing?10. What is your whim regarding teenagers mildness in video games these days? InterviewWhat types of games do you have in your game zone ?We have many types of games in our gaming zone but the most preferred are strategy, action and sports.Which age group mostly and regularly come to play games ?We have a lo t of customers who find us on frequent basis. People as young as 8 years and as old as 40 years come and play games here. But it is the teenagers who mostly visit the gaming zone regularly.What is your view about kids attitude towards games ?Different kids have different attitudes towards games. (Pause) loosely children who play action games become more aggressive while playing and become impatient and hostile on losing. But children who prefer playing strategic games are quite quick in grasping the techniques of playing other games.Do teenagers become addicted to games , if they start coming regularly ?Yes, teenagers become quite addicted if they start coming on regular basis. The number of hours they stay in gaming zone keeps on increasing gradually. And most of the teenagers come keen from their schools and stay with their friends for too long playing games.Do teenagers spend a lot of money on games ?Yes, they do. On average, a teenager spend Rs.400 for 3-4 hours in gaming zon e. We usually charge Rs.90 per hour for a game but kids prefer snacks along with the games so they end up outlay a considerable amount of money on this activity.What is the attitude of parents towards gaming?Usually parents accompany young kids who are aged between 8 to 13. They seem to enjoy games along with their kids but they do not visit us on frequent basis. Parents of adults and teenagers do not visit gaming zone. They are maybe negligent of the gaming habits of their children because these teenagers spend a lot of money as well as time in our gaming zone and are never accompanied by their parents.Which class (elite, middle, or poor) mostly come to play games in gaming zone ?Mostly it is the elite and middle class who visit gaming zone.What is the affect of gaming zones environment on kids (especially on teenagers) ?The environment of gaming zone is very good. Teenagers from good family backgrounds come here and enjoy playing games. I think it creates a good impact on teenage rs.Do you consider that places such as gaming zone is a good source for socializing?Yes, of course it is. It provides a healthy environment where people from different age groups come and spend quality time together playing video games. Most games involve multiple players and in such games the teenagers are seen to play as one team. They show team spirit as well as play in collaboration.What is your opinion regarding teenagers indulgence in video games these days?I believe that video games is a good source of entertainment. I know most of the teenagers prefer it over other leisure activities but at the same time I would say anything done excessively is not good. Teenagers need to have a balance in their lives regarding fun and studies. As far as they are able to maintain that balance I would support video game play.QUESTIONNAIRE 1This is a research study on video games by BBA/BSc.I students of Lahore School Of Economics. Do not feel obligated to answer all questions if you are uncom fortable to do so. thank you for your participation. Demographic information1. nominate ( optional ) _____________________2. Gender3. Age4. OccupationPlease choose the coveted optionQ5. How many child/children do you have?a) 1b) 2c) 3d) More than 3Q6. Your child is aged betweena) 8 10b) 11 15c) 16 20Q7. atomic number 18 you a single parent?a) Yesb) NoQ8. What is your occupational status?a) paid practice session fulltimeb) paid employment part-timec) supported employmentd) self utilizeQ9. Does your child show signs of video game addiction? a) Yesb) NoQ10. On an average weekend, your child plays video games for a) 0 1 hour.b) 2 hours.c) 3 hours.d) 4 hours.e) 5 or more hours.Q11. How many times have you unsuccessfully tried to reduce the amount of time that your child spends on video games? a) Neverb) One timec) Two timesd) deuce-ace timese) Four or more timesQ12. If you fail to set a limit to video game time, your child would play a) About the same amount as he / she does no wb) Somewhat more than he / she does nowc) Significantly more than he / she does nowd) furthermost more than he / she does nowQ11. Does your child have access to video game in his / her room? a) Yesb)NoQ12. Does your child have interests outside the world of video games? a) Never or rarelyb) from time to timec) Oftend) eerQ13. Does your child seems to have few friends outside the gaming world? a) not at allb) Maybec) Most certainlyQ14. Does your child lies about the time he/she spends on video games? a) Yesb) NoQ15. Does your child prefer playing video games over going out with friends? a) Neverb) now and againc) Frequentlyd) AlwaysQ16. Have your childs grades been suffering from excessive video gaming? a) Not at allb) Somewhat truec) Definitely trueQ17. Is your child permitted to play video games before the finale of formulation? a) Neverb) Occasionallyc) Frequentlyd) AlwaysQ18. Is your child an active member in the formal school activities or clubs? a) No, none at allb) Yes , one activity or clubc) Yes, two activities or clubsd) Yes, three or more activities or clubsQ19. Does your child neglects his/ her health because of excessive video gaming? a) Neverb) Occasionallyc) Oftend) AlwaysQ20. Is your child employed as a part time worker?a) No, he / she is too young to work , or I prefer that he / she does not work b) No, he she is too involved in other activities (not including video games) c) No, I would like him / her to work but he / she refuses to do so d) Yes, but he / she has difficulty holding onto jobs e) Yes, and he / she successfully holds onto jobsQ21. Does your child becomes irritable or anxious if he/ she cannot access his/her darling video game? a) Neverb) seldomc) Oftend) AlwaysQ22.Does your child becomes angry or defensive if asked about his/her gaming habits? a) Neverb) Occasionallyc) Oftend) AlwaysQ23. As a parent, do you decide what kind of video games does your child plays? a) Neverb) Occasionallyc) Oftend) AlwaysQ24. lead your child have difficulty adult up all of his/her video games for a week? a) No, not at all. This would be very easy for my child b) My child wouldnt like it, but he / she could do it without too many complaints c) My child would have great difficulty giving up video games for one week d) It would be entirely impossible for my child to give up video games for one weekQ25. Does your child plays video games at the first available opportunity? a) Neverb) Rarelyc) Sometimesd) AlwaysQ26. Does your child gets headaches, red eyes, sore fingers or carpus pains from playing video games? a) Never or very rarelyb) Sometimesc) OftenThank you for your co-operationQUESTIONNAIRE 2This is a research study on video games by BBA/BSc.I students of Lahore School Of Economics. Do not feel obligated to answer all questions if you are uncomfortable to do so. Thank you for your participation. Demographic information5. Name ( optional ) _____________________6. Gender7. Age8. nurture Level9. InstitutionPlease choo se the desired option10. How often do you play video games?DailyOnce a weekTwice or thrice a weekOnce a month11. What gaming technology do you have in your signaling? PS-2/3X- boxGameboyLaptop/PcOthers12. How long have you been playing video games?6 monthsyear2 yearsmore than 2 years13. How did you started playing video games who or what motivated you? Self interestFriendsAdvertisements ( magazines, TV)Others14. What is the longest you have ever played without taking any break? 3 hours4 hours5 hoursMore than 5 hours15. What genres of game do you play?ActionSportsPuzzleStrategyOthers16. How many players participate with you?OneTwoMultiple players e.g. online gamingMyself only17. Do you play violent video games ( usually rated 18 + )? YesNo18. Do you think that the result of the game has a direct effect on your mood after playing? YesNo19. Would you consider yourself an aggressive person? If yes then rate yourself on a scale of 1-5? 120. What would be your major reason to play video game? Keep yourself active at homeTo avoid boredomHobbyEntertain or spend time with your friendsFrustrationOther21. What is it you like best about video game?The feeling that I am in the control of the situation It takes my mind off my problemsThe feeling of mastering the gameOther22. Do video games improve your ability to make decisions quickly? YesNo23. Do you feel video games have sharpened your mind? YesNo24. Do you have any health problems after playing video games? Yes backache, headache, eye strain etcSometimes I get a headache or backacheI get headache once in a monthNo, I dont have any health issues25. Have you had problems at school that are related to gaming? Yes I am trite all the time and never get my homework done I had turned in late assignments because I was playing games instead of doing homework No I have never let games interfere with my schoolwork26. Do you play any sports?Only video sportsI rub my time between sports and video gamesI play only one sportI play more than one sport27. Are your parents comfortable with your gaming?YesNo28. Have you ever tried to quit playing video games? Yes but I always start playing againNo I play as much as I want and it isnt a problem for me No I dont play enough for it to be a problemThank you for your cooperationGraphical Data

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